The reception to the live-action cutscenes was almost universally negative, with many critics noting that the videos were poorly acted and lacked purpose. Some compared the cutscenes to a Michael Bay or Roland Emmerich film. The lack of connection between the crime fighting undercover cop story and the racing game play was particularly criticized by IGN who said, "You ... run missions where you steal cars, make 'special' deliveries and things like this now and again, but you never actually see any sequences that show how the cops are putting the evidence together or anything of that sort. Chase Linh will tell you [what] you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say 'We have enough, let's move in.' [But you're left asking: How did that help at all?]" Finally, the in-game frame rate received little praise, and GameSpot particularly criticized the PS3 version for this problem resulting in a lower score on the platform compared to the Xbox 360 and PC versions.
This is the game that introduced tuner culture to the need for speed franchise and became a blockbuster. Those were the days when The Fast and the Furious was all in rage, and EA struck when the iron was hot. It was the first game to introduce a storyline to the series and instantly became a hit among fans.
I remember my very first time in loading Need for Speed Hot Pursuit up, instantly being blown away by the sheer speed of the game as I blazed through the countryside as a police car in the Interceptor mode, which tasked you with getting to a certain place in a tight time scale. This proved so exciting that my colleagues and I were soon swapping times at work, with photographic evidence being needed to prove the claim and bragging rights. 2b1af7f3a8